Jo'Reler - Threshur Queen

As mysterious and deadly as her colorful forest kingdom in the Southern Jungles, Jo'Reler is the queen high ruler of the sentient plant race of pygmies known as the Threshurs. Long ago during the Three Tribes War, Jo'Reler used her control of all things plant matter to create a nearly impenetrable barrier around the borders of her kingdom to protect her tribe from the advancing hordes of both the Vekkinsear and the Grah'Thor tribes. Able to sprout thorns, vines, and various other plant matter from her body at will, she is a fierce combatant. Her many long vine like appendages make getting close to her vulnerable core almost impossible. When her fighting skills fail her, Jo'Reler is able to breathe flammable spores which ignite upon contacting the air, creating a deadly fire burst. During this distraction, the queen will quickly retreat underground to fight another day.

Lore by J.S.


Phill Tuma

Josh Sterling


Steam Pits Alpha Guardian: Overlord Vraxxonius Steam-Sayer

During the dark dawn countless millennia ago before many of the creatures inhabiting Zool had even begun to stir, Overlord Vraxxonius Steam-Sayer was nestled deep within the magma drenched caverns of the Steam Pits. An ancient hulk; some whisper it was born of pure heat from the planet’s core. Its old molten calls drew proto-beasts to his domain and over time they evolved into its vast army of sentinels known as the Vekkinsear Guardians.

Once a millennium Vraxxonius rebirths his consciousness into a new progeny. For up to a hundred years this new offspring is most vunerable but armed with the ancient knowledge of its past incarnations. During this time Vraxxonius’ territorial rival, Nuh Tkeupar, fresh from birthing its own synchronized offspring, roams the Steam Pits looking to secure its newborn’s future. A millennial ritual death battle occurs between the two and though the victor will inevitably die soon after from it’s final act of birthing, it secures the balance of power in the region.

Overlord Vraxxonious is largely immobile do to its titanic size and biology. It draws the power of the magma through its under belly gills for sustenance which also keeps the outlets of volcanic activity from overburdening the region and destroying it. The Overlord’s giant torso-maw, which are lined with razor obsidian stalagmites and stalactites, shakes the core of the Steam Pits with its deafening territorial calls. It’s open mouth has been mistaken for a cavern by many unfortunate Turar'zul that are trained and live along side the Overlord and his guardians. Twenty piercing eyes see beyond normal sight and some believe that it controls the will of its Vekkinsear Guardians and turns other creatures running in hysteria from the outskirts of it’s lair.

The fate of Zool itself weighs heavily upon the existence of Overlord Vraxxonius Steam-Sayer and is believed it’s as much a part of the planet as the land, sea and air.


Josh Sterling
Phill Tuma




Vekkinsear Throne Guardian

These Demonic bipedal Brutes patrol the inner sanctum of their Overlord, Vraxxonius Steam-Sayer. They Slosh through the thick magma moats that cut around the Overlord’s cavernous throne room, searching for infiltrators using their bright glowing amber eyes. 

Shielded by their thick oily carmine-colored skin, these Vekkinsear elite guards are energized by the scorching flow of the Steam Pits. Using chained-leashed Turar’zul as scouts, the Vekkinsear are able to use them to sniff out prey much like hellhounds and are a formidable fiend to contend with. 

The Guardians themselves are shielded with lava forged plate and carry long piercing stalactite spears in defense of their master against the colossal flying Apex Predator; Nuh Tkeupar. Once a millennium Vraxxonius and Nuh Tkeupar have a territorial battle to the death but only after they have both created progeny. It is the duty of the Vekkinsear Guardians to hold the roaming Nuh Tkeupar back from entering the caverns until a master successor is birthed.


Josh Sterling


Phill Tuma

Mem'Ech Schvult

Commonly found in the fearsome currents of the Filluimian Sea between the Frost Reaches and the Cave Spires, the Mem'Ech Schvult swarm in tightly grouped mega schools. By themselves they are very tiny and unassuming creatures with slender bodies, large pectoral fins, and small mouths containing a comb of filters. Their large cranial region is home to oversized eyes and an array of small light sensors on their foreheads, which helps them identify each other.
 
Alone they often feed off the great Ulmridaer's waste and generally scavenge the chummy remains, being too tiny to draw the attention of the mighty leviathan. Once a mega school has formed though, a unique telepathic bond with each Mem'Ech Schvult is created, allowing the small creatures to act as one giant beast by mimicking the silhouette and motions of other nearby life forms. This trick helps them to stay out of the bellies of many, but not all of Zool's fierce aquatic predators.


Josh Sterling
Phill Tuma

Mollari

The Mollari is a sharp shooter in a world dominated by creatures of brute strength. It’s versatility on land and water gives it an edge against its natural predators. Because of this the Mollari has expanded it’s reach from the Southern Jungles all the way up North East to the Hathnor Swamps. Its six muscular legs and clawed web feet provide speed and stability whether it finding a tree perch or making a fast get away in the muddy swamps. A plasma gland runs from the tip of its tail to the top of its armored head. It has the ability to store and fire highly accurate plasma bursts that incapacitate its prey, like the speedy canopy dwelling Gnaa‘aaaaaa‘ar.

Josh Sterling


Phill Tuma

Aquilix

Summoned Beast:
Aquilix


Lore:
Found in the bogs of Hathor this tiny creature is an air breather that survives in an underwater world. The Aquilix has specialized valves and chambers that help control its buoyancy and forward movement. One of its most unique characteristics is the specialized bubble dome it creates around its exposed head. By rising to the surface the Aquilix has access to fresh air which is captured by sucking in through a rear chamber that contains mucus and forms the dome. It is able to feed through the bubble without breaking it. The Aquilix commonly feeds on small crustaceans by incapacitating them with its venom dart but is ineffective against the larger animals of Hathnor.




Beast Battle 25

Summoned Beast:
Kertrypt

Lore:
Don't touch it.

Beast Battle 24

Summoned Beast:
Sqee'zum

Lore:
This odd beast can be summed up very easily. Stupid as a rock, but just as tough in the same respect. The Sqee'zum doesn't flee from predators, in fact it does nothing but wait out the attack with blank unphased eyes. Although plump, fluffy and vunerale in apperence the Sqee'zum's thick hide is impenetrable. Most seasoned predators leave this fuzzy tank alone, but the few that try to claim a seamingly easy meal are only left tired and frustated.
Josh Sterling


Phill Tuma

Beast Battle 23

Summoned Beast:
Vorkel

Lore:
A voracious hunter the Vorkel stops at nothing in order to claim its next meal. It pounces on prey from long distances with its large muscular legs. The Vorkel is all mouth and clamps down on its victims with large saber teeth while its exposed first stomach rips flesh with razor shredders. The Vorkel’s large specialized eyes are able to hone in on fast moving targets and are protected by large muscle flaps when in close contact.



Beast Battle 22

Summond Beast:
Burg'Trop

Lore:
The Burg’Trop is a lethargic blobby creature. It sits in cavern floors waiting for the dung of other animals to fall into its gaping lower jaw. Its teeth move independently of each other to push material back into its throat. Once the dung is processed and ready to be passed the Burg’Trop unrolls its tail and pushes out long coated crystallized slivers that harden after a few hours. These slivers are harvested and used as arrowheads and decorations such as earrings by some of the sentient beings of the region.

Josh Sterling

Phill Tuma

Beast Battle 21

Summoned Beast:
Truslan

Lore:
A scavenger of dark ocean depths, the Truslan is an opportunist. While gliding around leagues below the ocean surface via propelling tentacles, it picks edible material out of the water. If it is lucky, the Truslan will come across a carcass that it can rip into with its muscular claw. Its unique elongated fingers can scrape meat from hard to reach areas where other scavengers often ignore. It has large bulb eyes that are always on the look out for larger predators, and at the first sign of trouble it can bolt using its side flaps.
Josh Sterling


Phill Tuma

Beast Battle 20

Summoned Beast:
Kilfaze

Lore:
The Kilfaze is a master fisher that lurks in the river beds of the southeast regions of the realm. Its specialized head stays submerged under the fresh water with its tri-jaw open and ready to snap shut. Small sensors on its upper lip detect the tiniest of vibrations. Unsuspecting fish are suddenly thrashed into darkness as the Kilfaze’s needle gullet shreds them into oblivion. The creature's hind poison tendrils can unfurl into multiple supports when enduring any lengthy travel but when hunting along the river bed it prefers a tri-pedal positioning. This allows the Kilfaze to guard his back with poison tips up while its head is submerged.

Beast Battle 19

Summoned Beast:
Hook Bug

Lore:
The Corpus Callosum Realm is home to many different insects but none are as plentiful as the subterranean dwelling Hook Bug. Underground caves and tubes run throughout the land and you can be sure to find these tiny insects inhabiting these areas. Because of the insect’s unusually long life span, Hook Bugs are able to migrate each year through the under ground mazes back to their spawning ground in the Cave Spire region. This annual ritual is a feeding frenzy for its natural predators when billions of the insects arrive from all stretches of the world. It can glide long distances and grab onto the porous walls with its hook tipped legs yet is still no match for the lightning quick grasp of the local Frahkis inhabitants.

Beast Battle 18

Summoned Beast:
Dik'lis

Lore:
The Dik'lis is a fragile invertebrate hailing from the Hathnor Swamps. Its wings are frail and fall off. As it flounders on the ground it has the ability to create a regenerative cocoon and soar once again but only if the temperature is right and predators don’t get to it first.

Beast Battle 17

Final vote percentages
Red..........50%
Blue.........50%


It's a Tie!

Summoned Beast:
Fathmador

Lore:
Swimming among the giants reeds off the coast of the Hathnor Swamps the Fathmador is a sleek predator. Working in small pods the aquatic beasts are able to take down much larger prey. With stealthy precision Fathmadors bolt from the camouflaged cover of the reeds and attack unsuspecting targets. With the blood of victory rushing through their gills and a full stomach, the Fathmadors recede into the shadows and lay in wait for their next unfortunate victim.



Beast Battle 16

Summoner Red Won

Summoned Beast:

The Talpidae

Lore:

Living in the outskirts of the Southern Jungles lays the Talpidae. This unusual creature is one of the few known herbivores in the Corpus Callosum realm, and its diet mostly consists of the various fruits and berries that are readily available only near the cliffs of the Filluimian Sea, which separates the Southern Jungles and the Frost Reaches. Since most of the jungle creatures are nocturnal by nature, the Talpidae is also one of the few diurnal beings commonly found in the region. It has impeccable hearing, and its sense of smell is amazingly acute, as the Talpidae can pickup scents from at least a mile away. When threatened or done foraging for food, the creature will quickly burrow deep into the soft earth and can lie there dormant for several days without food or water.



Beast Battle 15

Summoner Red Won

Summoned Beast:

Grah’Thor

Lore:
A veteran of the 3 Tribes War which ripped the territorial divides into new borders so many years ago, the Grah’Thor are a fierce warrior race. Bred for battle on the rugged Outback Region this centaur-like creature has four natural armor plates that protect its face and two that shield its shoulders. Its beefy arms on its upright torso have hoofs that are used with its horse-like rear to charge its enemies. When it comes to grasping objects the Grah’Thor has a small set of two fingered hands and arms that grow out of its abdomen. Its large mouth can devour smaller creatures whole. The length of the Grah’Thor’s beard is a symbol of strength and rank within the tribe. When out numbered the Grah’Thor often emits the traditional and thunderous battle cry of “Oh’moe” to build strength within it.


Beast Battle 14

The poll for this battle was bugged and allowed people to vote multiple times. In fairness this weeks battle is a draw.

Summoned Beast:
Necroider

Lore:
A foul being with many legs that rises from the grave to feed off the nutrients of corpses with its long spear-tipped tongue. Born in the pits of the underworld in ancient times, the Necroider is an extremely intelligent being and possesses a fear-inducing gaze which causes madness to all who look upon its eyes.



Beast Battle 13

Final vote percentages
Red..........20%
Blue.........80%

Summoned Beast:
Frahkis

Lore:
Found in the Cave Spires region is a creature that spends most of its time in the dark. The Frahkis is a small quadruped that is very efficient at climbing the walls and fixtures inside the deep caverns of the area. A wealth of insects are found there, providing the main sustenance for this quirky creature. His ability to catch food is one of the defining characteristics of the Frahkis. His excellent night vision is aided by protruding hammerhead-like eye sockets which receive signals and tell him where his favorite prey is, as well as a pair of fins that sit side by side on the top of his head. Once he has the location of a target, usually a flying insect like the Hook Bug, the Frahkis snaps his disproportionately long arms out and snatches them up. Its needle teeth make quick work of the insect’s hard shell and its slim tail help keep it balanced on the cavern’s many ledges.
Josh Sterling


Josh Sterling

Phill Tuma

Beast Battle 12



Summoner Brown won the finale battle with his "front tail" beast concept. Thanks to all the finale competitors.

Final vote percentages
Brown......36.4%
Red..........27.3%
Orange... 18.2%
Purple......18.2%
Blue..........0.0%

Summoned Beast:
Steam Pits Alpha Predator: Nuh Tkeupar

Lore:
The dominant predator of the Western Steam Pits, the Nuh Tkeupar is feared by all other creatures in the region. This devastating colossus is a flying death machine to all those that stand in its way. Its large razor sharp beak rends flesh with chaotic efficiency. Larger prey is taken down with its one-of-a-kind energy bolts that blast through a ruby red crystal horn that grows in a duct on its forehead. An energy sack sits behind the crystal under the skin, which directs light into compressed bolts. The sack is covered with thick electrical neurons that connect to it's highly charged brain. It's 10 meter wing span is second to none and keeps this hunter on top of its prey at all times. The bat like wings are covered with sharp spikes and bristling muscle. Its stout body and multiple tails allow for ultimate balance and maneuverability while in the air over the pits. These asexual creatures are extremely rare because of the hunting ground they cover and are born only once every millennium.